Showing posts with label Super-Heroes. Show all posts
Showing posts with label Super-Heroes. Show all posts

Friday, February 20, 2009

Who needs new stories?


ALL-STAR SQUADRON #29
January, 1984

So, I was poking around the house and took out this comic to read while I relaxed. I remembered the first three years of All-Star Squadron as being good, especially when Jerry Ordway was doing the art on it. Jerry Ordway is probably best known for his run on Power of Shazam! but I was first introduced to him in the pages of All-Star Squadron and Infinity, Inc. where his art style was very organic and naturalistic. Over the years, my collection has been liquidated of these comics, but from time to time, I've tripped across an issue or two, and this is one of them. 

Also, it's been awhile since I last updated this blog, and I've noticed a little traffic coming from various places, so why not do another review? 

SUMMARY

The Shining Knight is fighting off Nazi Bombers over England. When he lands, Prime Minister Winston Churchill gives him a telegram from America where Liberty Belle is convening a meeting of the entire All-Star Squadron. This takes his thoughts to another group he belongs to, the Seven Soldiers of Victory, and he begins telling a story of one of their most recent exploits.

A mad scientist named Dr. Doome (really!) uses a time machine (really!) to snatch Napoleon, Attila the Hun, Nero, Genghis Khan and Alexander the Great and set them on missions to steal five rare metals needed to build a greater time machine to send them into a future world that would be much easier to conquer. The first theft is interrupted by Green Arrow's sidekick Speedy, but he falls  before the overwhelming might of the five conquerors. Green Arrow summons the Seven Soldiers of Victory and using a stolen two way radio, deduce the plans of Dr. Doome. The Shining Knight thwarts Genghis Khan, the Star-Spangled Kid and Stripsey defeat Napoleon, Green Arrow and Speedy stop Alexander, the Vigilante stops Attila, and the Crimson Avenger stops Nero. However, Doome has given each of the conquerors a time-rod that transports them back to their proper eras when they're thwarted.

The Soldiers then raid Doome's Lighthouse hideout only to follow him as he escapes through time to the seige of Troy. Doome's cunning is thwarted by a test of truthfulness devised by King Agamemnon and he flees back to 1942. The soldiers follow him back using one of Doome's time rods, and Doome attempts to bribe the Shining Knight with return to Camelot into betraying his teammates. He refuses, and in the lighthouse, Doome flees into the far future, just as his time machine, unstable without all five metals, explodes.

This tale convinces the Shining Knight to stay in England during her hour of need, and not yet return to America with the All-Star Squadron, although not in so few words.


REVIEW:

The artwork is amazing, no doubt about it. Even with the coloring processes of 1983, Ordway has an attractive style that conveys dimension, mood and most of all, serves the story. Rick Maygar is the inker here and looking at the artwork, you could imagine it without any color, and it would still be worth the price of any color comic.

The story is taken almost verbatim from Leading Comics #3 (which you can download here). The major exception is that in the original story, Doome never tempts the Shining Knight, and is actually surprised when the heroes follow him back from Troy. I think Roy thomas served the story better with his addition. It's an excellent point of logic. The end of the comic is way too wordy and the logic added to the re-telling iwas apparently taken from here. The telegram was just for a meeting, and the Shining Knight has the advantage of a flying Horse and permission from Churchill to return for the meeting. The Shining Knight isn't being asked to abandon England for America, but his decision is apparently made as if he was.


NOTES:

To my knowledge, this has not been collected, but the original story has been reprinted in the Seven Soldiers of Victory DC Archive Edition. Since there's no heated demand for back issues of All-Star Squadron, you should be able to find this in back issue boxes if you're lucky, and bargain boxes if you're really lucky. All of the issues drawn by Jerry Ordway are worth dropping a couple of bucks for. I don't think you'd feel cheated by any of them.

FINAL RATING: 8 (out of 10)

Why not higher? It's a re-telling of a story that's not really considered a classic. Also, as I mentioned, the ending really doesn't make a whole lot of sense when simple logic is used.  Nevertheless, it's a good comic with solid art, but definitely not one of the gems of the title's run.

Sunday, November 30, 2008

Could've been so much more...


POWER PACK #1
August 1984

It's been a couple of weeks, but I'm really trying not to waste time, so I've been slack in doing the review thing.

Once I decided to do one of these, I grabbed a handful of unsorted comics and looked for one to review. I've done three Legion comics already, and doing another one would be right after a glowing review of one, and just seem redundant. There were a few comics that were more recent, and I felt like revisiting my childhood. Ah-ha! Power Pack fits the bill nicely.

SUMMARY

There's a battle in space, just outside the Earth's atmosphere, and it's sevral ships attacking a lone white starship. It's observed by Katie, the youngest of the four Power children, whose father is desuigning a new energy source for the government. Their parents let them spend the night in their sleeping bags on the back deck of their beach house. Katie sees the attacked spaceship in the surf on the beach. She wakes up her siblings and they investigate. The oldest child, Alex waits by the ship with Katie while younger brother Jack goes with his older sister Julie to wake their father.

As they near the house, one of the ships that attacked the downed ship landsby their house. Alex and Katie are greated by the ship's pilot, an alien nick-named Whitey, who then rescues Julie and Jack, but is too late to keep the attacking aliens, lizard-like beings named Snarks from abducting their parents. Whitey is injured in the rescue andas the Snarks leave with the Power kids' parents, he teleports himself and the children to his ship, Friday.

Whitey is dying from his wounds, and uses the last of his energy to transfer his powers to the children. When they are caught in the Snarks' trator beam, they discover their new powers. Jack controls his own gravity, Julie flies fast, leaving a colored trail in her wake, Katie disentigrates objects and then shoots off energy balls, and Jack can expand into a cloud. They use these powers to escape the Snarks and giving themselves codenames vow to rescue their parents before the Snarks can get the secrets of their father's Energy Converter.


REVIEW:

The kids have a natural feel to them. I once heard Louise Simonson complain that she'd gotten fan mail wanting her to have Katie talk like a toddler, using "me" instead of "I" and crap like that. Each kid has ahis own personality, and the powers don't match those personalities. Let's face it, does the person with fire-based powers always have to have a short temper? Does the person with shrinking power have to be shy? Louise did really well with this issue and the next two, but given that this was a first issue it was written very well and led brilliantly into the next while having a natural ending of its own.

This was June Brigman's first comics work and its absolutely great. The kids look like kids of their stated ages, and not a uniform age.  The scennes, despite being set at night, aren't too dark, although the flip side of that is that the scenes involving light aren't bright enough to convey that. For this, I primarilly blame colorist Glynis Wein, who colored it like an issue of X-Men or Avengers instead of the next generation comic it was.

Bringing Brigman, a first-time artist with no background in super-heroes, on as penciller is the giveaway that this comic is the beginning of a new era of comics. That's not because of the technology used in creating the comic, for it's produced for the most opart, in the same old manner. The characters aren't seen in their costumes at all in the issue, and the origins are based in the straight science fiction realm. While the kids mention super-heroes, it's not definite that they exist in the Marvel Universe, or if they know these characters from comic books. This book could've gone in a different direction entirely, away from New York and Super-Heroes and ventured into uncharted waters for a mainstream comic. It probably would've died a speedy death in the mainstream market of the mid 1980s, but it would have definitely been influential in the development of the comics medium.


NOTES:

Like I said, this could've gone differently. The issue has never been collected, but if you find this at a comic shop or convention, look for the next two issues as well. They make for a great closed storyline. Love and Rockets was being published by Fantagraphics at this time. Comico was getting started, and would eventually publish some of the first work by Matt Wagner and Bill Willingham. First Comics was going on and publishing some the greatest independent comics of the time, including Nexus, American Flagg and Sable. If Power Pack had been published anywhere else, it may have been a very influential comic book.

Also, I apologize for no scans of panels from the comic. This review has been sitting in edit mode for a while, so to keep from delaying it further, I decided to post it without scans. (sans scans?)

FINAL RATING: 7.5 (out of 10)

The limitations of the technology of the period, lumped together with a lackluster coloring job lowers the rating for this book. The premise is great, the writing is fantastic, and the art is extremely good, and shows Brigman as a top notch cartoonist.

Saturday, October 18, 2008

Legion of Super-Heroes #305

Hey! Let's try something new! I'm going into my collection and pulling an older comic book out and giving it a good review. I've set up a blogger account to give them a little place of their own, but if you want to read everything that I write, you can go here. Also, there will be spoilers, as I will give a synopsis of the issue. That being said, here we go:

LEGION OF SUPER-HEROES #305
November 1983

     The initial thought to start off this new blog feature was going to be the first issue of Legion of Super-Heroes that got me hooked on the Legion, but I saw this issue sitting behind it, and I have fond memories of how it affected my twelve year-old brain. So I pull this out, pop the tape on the bag. My copy has seen some abuse and has, at some point, been bent diagonally (Hint: I need a new near-mint copy) so I don't mind reading while eating half of a leftover burger. Keep in mind that when I first read this, I had no idea who these people were for the most part. I'd only read the previous issue that had been centered on the Legion Academy and the main characters from this story showed up in one page of that story.

SYNOPSIS:

     A spaceship arrives in orbit around the planet Imsk, which a convenient caption tells us that its inhabitants have the ability to shrink and it's threatened repeatedly to secede from the United Planets. Brainiac 5, Chameleon Boy and Element Lad summon Colossal Boy and Shrinking Violet (who is from Insk) to the bridge and reveal that their mission was a ruse as they ambush the pair and spray Violet with a chemical that cancels the shape-changing power of Durlans. It shouldn't affect Violet since she isn't a Durlan, but she tearfully admits that she is a Durlan, and therefore not Shrinking Violet.
     Back at Legion HQ on Earth, Wildfire is sparring, rather roughly and effectively with three other male Legionnaires, while Phantom Girl and Shady (Shadow Lass) trade catty comments about Wildfire's failed relationship with Dawnstar and team Leader Dream Girl's relationship with Star Boy, right to his face.
     We return to Imsk where Brainiac 5 is using a "psych-probe" on the sedated fake Violet reveals that she is a Durlan actress named Yera who was hired to impersonate Violet by three Imskians who claimed that Violet waswith them while she was sick. She took the job to prove that she's a real actress with talents beyond shapeshifting. Element Lad tries to apologize to Colossal Boy afterwards, saying that they felt it was necessary to keep in the dark as to not tip off Yera. Colossal Boy understands, but still pops Element Lad in the nose for making him "the last to know."
     Elsewhere, on a planet that looks medieval, a man with long flowing red hair brushes by an old man into a village which he promptly destroys with a flash of fire and heat, just as a warning of who he represents.
     On Imsk, Shrinking Violet is visiting the populace as a returning hero, and is secretly approached by an Imskian woman named Marlu who chastises Yera for coming to Imsk, and takes her to meet the others through a series of tubes that the Legionnaires and Science Police can't follow. Marlu takes Yera to Liberation Headquarters, which looks to be better organized than anyone suspected.They capture Yera and take her to the three men that hired her whio reveal that the real Shrinking Violet has been kidnapped and tortured to steal Legion and UP secrets from her brain.
     Cut to Starhaven, near the galactic core, Dawnstar takes part in a private ceremony to start her search for a soul-mate and flies off, crying over having to lose Wildfire's love.
     Back on Imsk what we thought was Yera turns out to be Chameleon Boy who breaks free of the restraints and leads the Legion to the Liberation Headquarters, where they make short work of the separatists, thanks to Colossal Boy's rage and Brainiac neutralizing the leaders, size changing powers to capture them. The Science Police mop up and take the rescued and medically critical Shrinking Violet who'll have months of recovery.
     In an epilogue, Colossal Boy confronts a recovering Yera and realizes that he fell in love with Yera, not Violet and decides to honor and continue their marriage.



REVIEW:

     The inking is really great on this, with Kurt Schaffenberger providing a different inking style that really accentuates the mood of the various scenes, especially the artificial feel of the Legion cruiser, and the moodiness of the bowels of the Liberation Headquarters. His use of Duoshading was really well-done, although at the time, when comparing against other mainstream comics of the time, probably looked a little distracting at the time.
     The story is excellent, with Paul Levitz really able to highlight Colossal Boy emotionally in a way that I can't recall any subsequent writer being able to pull off. He appears as a real person here, although the ending is a bit convenient, as he very easily accepts Yera for who she is. His writing of Shadow Lass and Phantom Girl really made me despise them as being the equivalent of the popular girls in school who are real bitchy because they can be. The fact that these two relatively weak powered heroes are dating the most powerful guys on the team just adds to that characterization.
     Keith Giffen's art style had yet to evolve into the style that came from his emulation of Jose Munoz, and his artwork is very reminiscent of Wally Wood here, but with more attention to detail, as this was the era at DC of George Perez, which permeated a lot of art at that time. It works really well here. I might even put this as the naturalistic high point of his Legion run.



NOTES:
     This issue has yet to be collected in any trade paperback. Fortunately, at this point, Legion was a very well-selling title for DC and it should be easy to find at a large convention or a shop with an extensive back-issue collection that isn't flooded with 90s glut comics. It should be available for very litle cash. Comicspriceguide.com has this listed for $3.00, but I wouldn't be at all surprised to find it in dollar bins or cheaper.

FINAL RATING: 8 (out of a possible 10)